![]() ![]() From that location enter the folder called _output and you’ll see a file called: Icon.icn iv) Click SMDH Folder icon on the bottom left which will open a window.iii) Select Begin and your icon will be generated.ii) Fill in the boxes with whatever you want but MAKE SURE CREATE ICON IS TICKED.i) Click SMDH from the tabs at the top then Click Browse and select your 48×48 pixel image.The hard part is over, it’s smooth sailing from here. Here is a copy of the template for you to use:ģ. You just need to paste the correctly sized png into the appropriate spot. It’s a flat png of a 3d modelled super nintendo system. USA_EN3 256×256 This is what threw me for the loop. NOTE: This image can only be in black and white (greyscale) any colours will be removed upon importing. USA_EN2 256×64 This is the runner that displays virtual console and the company name and year of publication. These 3 are the images that shows on the tv screen for the game Then I just copy and pasted it into the 3d model.Ĭommon 1 128×128 Common 1_2 64×64 Common 1_3 32×32 What I did was download the boxart, then resize it down to 44×23, then flip it to the left. Notice how the arrow is pointing to that big blocky image? You need to cut and paste the boxshot into the 3d model image The filenames of the images are not important but I’d recommend naming them their dimensions so you know where to insert themīottom Screen icon: is the icon that you click on or select with the cursor on your 3ds bottom screen to launch it (48×48 pixels)īoxshot Rotated left: Okay this is the hardest thing to explain. If you want a complete set of custom images, you need to create all of the images below: We’re gonna get image editing out of the way first. Extract the contents of the compressed tools pack to a folder on your desktop.Ģ. If you find yourself in need of help, don’t hesitate to send me a private message. ![]() Before making banners it’s probably a good idea to insert the game using my injection guide and testing it out first. I made a tutorial on how to do that here: This tutorial is assuming you have already injected your game into the data.bin.
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